Sunday, June 27, 2010


After a month of Summer workouts, I thought an update of the quick game is about due.



The biggest tweak is having the inside WRs use a FLY or DIE rule.
If there is coverage over the top of them, they die or run a hitch.
If there isn't coverage over the top of them, they fly or run a seam.

Next week will be teaching the outside WRs to run a hitch against press coverage. This involves him selling fade then at about 6 yards, giving the DB a little nudge then hitching up.


The IN route needs to be run at more of a slight angle outside to help time it up with the QB. Otherwise, it has been very good.


We started referring to the "FADE" route as the hole. This helps the QB and WR to realize it's NOT a "bombs away" deep throw.


The arrow route needed alot of practice. We had to stress that the route is at an angle toward the sideline. Early on the WRs would take a few steps forward THEN break to the sideline.

SLICE and deep OUT

A work in progress! Timing by the WR made the throw too far inside. We may look at running a deeper OUT, changing it into a TURN or CORNER route.
The TURN route would simply be running the deep out, but as the break to the sideline is made,the WR would look for the ball and settle.

Tuesday, June 22, 2010

TREY sets

Here is a response for TREY sets...

I don't prefer SPEED OPTION to strength against this box look.

The defense has the numbers advantage.

I like SPEED OPTION weak or versus a 3-4 front.

TRAP...once again a great play that look like zone read

Thursday, June 17, 2010


There are two factors that should be considered when running the football from the Trips Formation.

How active is the Safety in the run game?

How does the box change? (Most importantly the Linebackers)

Looking at the first two pictures you will see a 4-3 and 3-4 versus a two back formation. Notice the location of the OLBs and the SAFETIES. The Defense may get into a “run mode”. The LBs and Safeties are in a tighter alignment.



When you look at the TRIPS formations, notice the how the defense is horizontally stretched and how the defense rolls toward the TRIPS side. They should be rolling at least 3 defenders to the TRIPS side…if they don’t, you better be running bubble and tunnel screen.



I have four ways to attack the defense. Keep in mind to vary the point of attack to keep the defense on their heels. The automatic was to run Speed Option to the single WR side. The problem is the OLB location. If he is tucked inside then Speed is very good call. If he is outside, then Speed is very bad. So use Speed Option as a check with me call.

Top Run play
1. SPEED OPTION STRONG: attacks the perimeter.
2. INSIDE ZONE READ: attacks the lack of defenders on the weak side.
3. TRAP: attacks the inside.
4. COUNTER: weak side play that brings extra blockers to point of attack.


When running Speed Option the most common mistake is the RB getting too deep in his pitch relationship. Forget teaching pitch relationship is 5 yards wide by 2 yards deep. You need to teach him to get width of 5 yards and TRAIL the QB. I have been teaching this for years and have never been called for illegal forward pass. The other overlooked aspect is the QB pitch. He must step to the RB, stay low and follow the pitch. This helps avoid or absorb contact. Also tell your QB to expect a quick pitch. There may be some blocking problems. First is the #2 WR block on the STRONG SAFETY ($ in the diagram). Often the WR cannot get a square block and ends up blocking the Safety into the play. You need to teach him to J block. 2-3 steps flat down the LOS, THEN up to the Safety. Another solution may be have the #3 WR block him and the #2 WR goes to the Free Safety. The next problem could be if the defense widens the Playside LB. The best solution is to have # 3 WR block the LB and see if the Free Safety runs the alley and make plays.


I like the inside zone read over the traditional zone read because the offense has a numbers advantage. The offense has an equal 3 for 3 blocking. When the Free Safety aligns to the TRIPS side it could result in a big play because there are no defenders past the LBs. A key coaching point for the QB’s footwork is to make sure he gets perpendicular to the LOS to cut the RBs path and forces him to run to A gap.


The Trap is another great inside run and a great way to exploit when the LB start widening to take away Speed Option. The footwork is the same as Inside Zone Read.


The Counter play is excellent…if you have the linemen that are mobile! You may have problems with having the center block back on a wide D lineman technique. This may be answered by having the center pulling and the guard blocking the D lineman. Once you mastered this play, you could add a read call for the QB to read the DE!

Finally you could check to Speed Option to the single WR side.

As always post questions and comments!!

Saturday, June 12, 2010


Here are a few tags for the MESH CONCEPT.


The easier variation, Just have the OUT WR wheel up the sideline. This can be done from 2X2 or 3X1 formations.

FROM 2x2



The second variation is the PIVOT or WHIP tag. This involves some timing practice. The meshers will stop their route early and then pivot to the outside. The best way to time it would be to have the WR run toward the LB and when the LB drops and looks toward him THEN plant and pivot to the outside.

Friday, June 11, 2010


This month’s American Football Monthly magazine had an article about incorporating WR route running into some agility drills. It got me thinking how I could use this idea and solve some early summer problems. It always seems some basic routes need extra work. This is a great way to multitask.

The WR lines up on the first cone with the foot closest to the cone, back. He takes a diagonal step toward the next cone and continues a straight line to it. This helps to teach the correct first steps for our ARROW route. Common mistake is for the WR to step forward then angle out.

When the WR reaches the cone, he pivots and starts a slow backpedal to the next cone. We are working on bubble with a backward technique this year. When he reaches the cone, he will plant and burst to the next cone.

At the end of the burst, he will plant his foot hard and pivot to simulate the end of the quick hitch.

Next the WR will turn and sprint to the next cone and plant hard making a square cut.

Finally the WR run the foot work for a SPEED OUT. He takes two steps forward then rolls to the third step to the next cone. He then gains ground with his fourth and fifth steps.

After learning the progression, the WRs started looking pretty good.

Wednesday, June 2, 2010


When using the Trips formation to attack the defense, most coaches are trying to outnumber the defense or find a weakness. Remember that the weakness may be in run support or opposite of the Trips. The theme of “a picture is worth a thousand words” was the result when I took a look back at the some of the 2009 season games.

Here are some pictures…

So what do all of the pictures have in common? The defense has FOUR defenders to the TRIPS side. Just by the numbers it is hard to attack the TRIPS side. Next, look at the single WR side. All have a single defender to that side and flat defender (OLB) is packed into the box. SPREAD 101 rules would dictate to throw to the SINGLE WR side until they stop it or roll coverage to him.

The top three routes would be

1) HITCH: don’t be afraid to throw to what looks like press coverage. You would be surprised how many times the DB bails.

2) COMEBACK: Depth can determined by QB’s arm strength and timing. Standard depth would be break at 12 yards and comeback to 10 yards.

3) OUT: 8 to 10 yards. Remember to cheat in the WR’s alignment.

The top concept for me would be the classic Run and Shoot CHOICE concept.

SINGLE WR: FADE/SKINNY. Start by teaching the WR to run a FADE to clear for the CROSSER. With time, you can teach the WR to run a SKINNY POST, but you must make sure he stays a vertical as possible.

FSWR (#1): POST. This is a pretty standard route that should attract deep coverage.

FS SLOT (#2): CROSS. Run diagonal at ILB then can climb to 12 yard depth.

FS IWR (#3): CURL. Run to depth of 10 yards and settle.

RB : ARROW/FLATS. Get to the flats gaining depth up to 5 yards.

1) He peeks at the SKINNY/FADE.
2) He looks to the CROSS.
3) He dumps to the ARROW.

He should take a presnap read of the FLAT defender.

If that Defender is in blitz position then he knows that the top option is the RB,s ARROW.
If the Defender is wider to bail to the flats then he knows that the SLOT'S CROSSER ROUTE will have some space.

RUN GAME to come!!!

HERE ARE a few clips