“Create an environment where the players have an opportunity to be successful…THEN GET OUT OF THE WAY"
1. “I don’t care”
a. You need to teach him WHY to care
i. NO OPT OUT techniques
1. DON’T DISMISS him when he has tried to “OPT OUT”
a. EXAMPLE: during a team meeting this player is asked a question and answers “I dunno know…” The coach should then find a player that DOES know the answer; the (IDC) player hears the correct answer. GO BACK to the IDC player and tell him to repeat the right answer… THE RESULT is this brings him in and he starts becoming a TRUE part of the team.
a. OK, if that’s what it takes
3. Conditional (THE WORST)
a. OK, if it benefits me
4. I’M IN
· Programs win games, players don't
· Coaches need to develop leaders
· Have position squad leaders -
how many per position? let players decide
You Can’t Fake Football…once on the field you better be ready because you can’t just stand there!!
1. Be the FIRST to serve and be the LAST to be served
a. No RITE of PASSAGE… makes your first year more enjoyable and in turn bring the player into the team QUICKER!
1. When I was Freshman I always had to get the bags out
2. Sophomores: clean up the weight room
3. Same four players clean up the locker room
2. Be the FIRST to LEAD BY EXAMPLE
and the LAST to violate team standards.
a. Oregon Football Team only has one TEAM RULE…Win the Day
3. Be the FIRST to be a LIFELINE of COMMUNICATION
between the coach and the team
and be the LAST to withhold information.
4. Be the FIRST to PRAISE OTHERS
and the LAST to brag or draw attention to you.
5. Be the FIRST to PROTECT and DEFEND
and be the LAST to criticize
6. Be the FIRST to CONFRONT VIOLATIONS of TEAM STANDARDS
and the LAST to ignore the problems.
7. Be the FIRST to ENCOURAGE
and be the LAST to become discouraged.
No PALMS UP guys
· What do you want to be?
o Define your team
o You should be able to watch five minutes and know what kind of team
· Oregon Defined
o FAST, HARD, FINISH
Play as fast as YOU can ALL the TIME
If you are not practicing/playing then look at yourself
Everything in practice has a finish
· Be better than anybody EVER! In the history of the game!
· Teaching Philosophy
o I HEAR and I FORGET
o I SEE and I REMEMBER
o I DO and I UNDERSTAND
o Early Out, don’t allow players AND coaches to STAND around
o ZERO PERIOD (3 minutes) fundamentals to get the blood flowing
o Use it as time to work things that need repetition but maybe overlooked because of time. Defense: turnover circuit, Receivers: catch deep balls, etc
· Walk- Throughs
o Use the 3rd team to be the SCOUT TEAM. Better place to pay attention and should know how to line up
o Dynamic: emphasis what you stand for
o COACH IT… Coaches are coaching during the stretch
o Players mimic coaches -- if coaches slack off during stretch then players will also
o BE THERE…this is not a time for coaches to BS
o Can't pick and choose what's important
o If you accept it, expect it!
· 2 SPEEDS
o TEACH TEMPO…NO HALF SPEED
o GAME SPEED
You must devote practice time based
on how often they occur in the game
1st & 2nd down = 42.6%,
Red Zone = 16%,
Coming out = 3%,
Last play of half = 1%, 2nd & long = 15%,
3rd or 4th & short = 3.4%,
3rd or 4th and long = 7.5%
Ø Can't play fast if you don't practice fast
Ø In a 12 minute period, Oregon gets 25 - 28 reps using no huddle
You try to get the defensive coordinator to think faster and make calls quicker.
How fast do you want to be?
1. No Motion
2. Some Motion
3. Total Package = Personnel and Movement
· How do you get the defense to “buy in” to a No Huddle Offense?
· More players play on defense (Oregon uses up to 25 players)
· The defense needs to have a FIRE ALARM attitude
o When the alarm sounds in fire house the firefighters are eager and quick to act.
o BE READY to PLAY.
o BE happy when the offense turns the ball over or goes 3 and out.
Ø Utilize the 2 speeds when practicing
Ø Use walk through sessions for a natural break
(EXAMPLE: after a couple "game speed" sessions insert a "teaching tempo" session)
Ø Coach in Phrases and On the run
o If you need to talk to a player, take him out. It is not productive to talk to 1 player while the others are just standing around…
o Use a shared vocabulary by position that all coaches know.
o Coach players when they are out of out of action, if a coach needs to talk to a player then sub him out
Ø Create a culture of “next play” . Players give the ball to officials
METHODS OF NO-HUDDLE COMMUNICATION
advantages = no doubt, you control
disadvantages = speed, flexibility
advantages = no doubt, you control
disadvantages = flexibility, large / awkward "on the boards the picture means everything"
advantages = speed, ?
disadvantages = middle man, injuries?
advantages = short / specific
disadvantages = practice (coaches being used to signal instead of coaching?)
At Mizzou, each coach signals to his position group
- more to know signals
- Coach availability issues
- Must threaten to snap the ball
2. Yellow: checks / audibles by QB (e.g. play signed in, but QB determines direction based on defense alignment)
3. Green: Fast as possible --> have to be willing to give up a play, play selection limited -- Call plays that are good against everything (e.g. sprint out)
Motions and Formations…you don’t need signals or codes for them. The defense will see them right away.
Time of possession = most overrated stat in college football
The number of plays is the valuable stat
Play coding must be player driven, they know what they can remember and relate to.
How did the play cards come about? They wanted to create a system to communicate multiple pieces of information with one simple cue. EXAMPLE: when you go to a fast food restaurant and order…”I’ll take a number 3” That tells them what sandwich, side and drink.