by John G. Maurek, John Konecki and Terrance Banks A football blog devoted to SPREAD FOOTBALL with NO HUDDLE capabilities...
Tuesday, December 28, 2010
Playbook Application
www.wheelbarrowsoftware.com/playdesigner.php?sport=fpd&page=main
Does anyone own this program??
Monday, December 27, 2010
Watchgamefilm.tv
Here are a couple examples of some of things I have spoken about in some of my other threads. Watchgamefilm just got this part of the program working and it is a wonderful addition.
Wednesday, December 22, 2010
BEST TECHNOLOGY this year
My top two list
1) Watchgamefilm.com. I paid for this myself out of my own pocket (99 bucks can't be beat). I posted our offensive signals and playbook. I posted all Varsity and JV games with my comments for each position for improvement on plays. Note: having your home "old School" tower CPU is great for downloading and converting videos WITHOUT occupying your laptop.
2) PS2...yes I said PS2. we used it this year to watch game film with our players. Can't beat the "cowboy remote" feature. Only negative not all burned discs worked in the PS2.
Sunday, December 19, 2010
NFL NETWORK
Also, the AFC/NFC playbook shows are pretty cool too!!
Sunday, December 12, 2010
Laterals after turnover
I think that it would be an interesting concept to explore. I have asked some coaching friends and we have come up with a couple of rules when it should not be implemented.
Turnover in opponents red zone.
Turnover when the game has been iced
Turnover late in the game that allows the offense one more shot at the opposing defense.
Any comments?
Looking for cutups
Tuesday, December 7, 2010
Getting your playmaker on the perimeter
We use a zone blocking scheme with emphasis on double teams on the down lineman. It is full zone blocking for the Speed and Zone plays. For Quick we read the DE and have the playside tackle get his best release to the playside linebacker.
One simple rule for each play.
On Quick, we don’t block the Defensive End.
On Speed, we don’t block the Outside Linebacker.
On Zone, we don’t block the Corner Back
QUICK
In reality this is Speed Option with the pitch key being the DE. We wanted to keep it simple for the QB on his read. Expect a QUICK pitch. This way, the QB doesn’t have the unexpected fast read which sometimes results in a poor pitch. The QB is expected to pitch and the RB is ready for the ball early. Every time we ran this play, it resulted in a pitch to the RB. One positive is MAKE THE DE CHANGE DIRECTIONS and RUN !
SPEED
For most teams this is the traditional (funny to use traditional and Speed Option?) Speed Option play. As I have stated before, Speed Option is a better “CHECK TO” play or “CHECK OPPOSITE” play. What I mean by this is often times coaches see “speed is open”. When it is a huddle call the defense somehow knows and takes the play away. So avoid this by calling a favorite play with a “CHECK TO SPEED” tag. When the play is open run Speed or just run your favorite play. Or if the defense rolls extra numbers to the side of the call then added a “CHECK OPPOSITE” call.
ZONE
We called this Zone Option and did say that the Cornerback is the pitch key, but it ended up being QB SWEEP. The RB did stay in pitch relationship giving the option illusion until reaching the Cornerback. The RB would then look to block the Corner. Why did we call it an option? This helped key the RB to stay in pitch relationship until the last possible moment.
We had great success with this series out of our WING formation. The diagrams show the plays against a 4-3 defense with rolled Cover Three.
One thing from the Webinar
One nugget was about trick plays. He carries about seven during the season but the key is he ROTATES them throughout the season. So when a team sees Trick play one on film...They prepare for trick play one...What he does is run trick play four!!!
PLUS he shared a poem
THE BUILDER
I saw them tearing a building down
A team of men in my hometown.
With a heave and a ho and a yes yes yell,
they swung a beam and a sidewall fell.
And I said to the foreman, "Are these men skilled?"
"Like the ones you'd use if you had to build?"
And he laughed and said, "Oh no, indeed...
the most common labor is all I need...
for I can destroy in a day or two
what takes a builder ten years to do."
Which one of these roles am I willing to play?
Am I one who is tearing down as I carelessly make my way around?
Or am I one who builds with care, in order to make the world a
little better... because I was there?
Sunday, December 5, 2010
Thursday, December 2, 2010
UPCOMING
Topics
1. How we got our athletes on the edge (variations of Speed Option)
2. Our best Quick game concept
Wednesday, November 24, 2010
Sunday, November 21, 2010
Stealing your opponents practice time
We run the following things throughout the year to steal upcoming defensive coordinators practice time.
Pole Cat
No Huddle-Scan and Warp Speed
Swinging Gate
Bruce Eien's BYU
Unbalanced Wildcat set
5 Wide Punt w qb
And a lot of motion and shifting
In the past 52 weeks I have coached in 36 games as an OC and a Head Coach
We have averaged 35 points per game and won 80% of the aforementioned contests.
Does anyone employ these tactics in their game planning?
Here are some clips for some of the stuff above:
Here is a link to see the unbalanced stuff:
http://stream.watchgamefilm.com/disk18/86aaeb6f-de67-44ea-8019-69d08f8e6f1c/d2419841-c821-4893-9f7b-38e48ef0a611.wmv
Here is a link to see the Polecat stuff:
http://stream.watchgamefilm.com/disk18/86aaeb6f-de67-44ea-8019-69d08f8e6f1c/64c9d5d6-4019-428a-8195-25029df35ad2.wmv
Thursday, October 21, 2010
Sunday, September 19, 2010
UM clips
http://www.youtube.com/watch?v=o9G2VHsWB3M&feature=player_embedded
Monday, September 13, 2010
Sunday, September 12, 2010
Why?
This puts more stress on the QB to make a pinpoint throw...
I teach/remind my WRs to run on the edge of the numbers, which gives the QB some room to throw to the outside!
Thursday, August 26, 2010
ALL HITCH UPDATE
Outside WRs always have HITCH
Inside WRs check for HITCH, CORNER, or SEAM signals.
Saturday, August 21, 2010
The Snap Count
Friday, August 20, 2010
GOOD LUCK!
Full report of Varsity and JV games to coming soon!
Wednesday, August 11, 2010
QUICK GAME
Saturday, July 31, 2010
JailBreak Screen
Here are the coaching pts for oline
Pass Set and Miss
Work to the side of the screen. Pick up most dangerous man as you are running your tracks.
QB fake the swing to the running back and then throw the screen to the X or the Z.
X or Z take 3 steps upfield and use fast hands and fast feet. Come back to LOS and pick your way through the wall of death. The oline is coming fast and I call them the wall of death.
Here are 2 clips from the Women's World Championship:
Untitled from Peter Johanson on Vimeo.
Here is the inspiration for the wall of death. I became aware of this term while I was working security at a major music pavilion.
My Google docs and Scribd
http://docs.google.com/?hl=en&tab=wo#all
ENJOY!!
Wednesday, July 28, 2010
Jeremiah Masoli=West Coast Tim Tebow
Monday, July 26, 2010
Sunday, July 25, 2010
Unbalanced Wildcat
Any thoughts on any counters off of this set?
Untitled from Peter Johanson on Vimeo.
Saturday, July 24, 2010
Innovator of the Spread-Mike Springston
Old Notes I found
Here they are:
4 Tempos
1. Regular-Signal in Play
2. Indy-Get to line, call signals look to sideline
3. Jet-Fast as possible, no play change
4. Scan-Call formation, look to sidelines
No huddle body clock- I think I got this from someone on Coachhuey's board but I'm not sure.
1. Touch top of head
2. Cover both ears
3. Hand around throat
4. Touch forehead
5. Hold out five fingers
6. Six shooters at hips
7. Drink Something
8. Hand on stomach
9. shoot in the air
I personally use warp speed no huddle with three pre-determined plays in row. We have taught our kids to make the necessary change to the formation(s) based upon the hash. Additionally, the players will yell out the direction of play prior to the onset of it via code words.
Here is some video of a Head Coach out of Auburn, Illinois speaking about his no huddle system. Some pretty neat nuggets in there if you watch the whole ten minutes.
At the end Coach Bates talks about his ten minute drill which is a neat way to run an uptempo system.
Thursday, July 22, 2010
It's almost here!!
Since the season will be busy and in depth articles will be few...My posts will become more of a diary entry with "hey, this worked great!" or "boy, did that suck!"
Any last requests?
Sunday, July 18, 2010
Polecat-Any one run this?
I believe that is can be advantageous to the offense if you spend some time to practice this formation and it's complimentary plays.
Here is a clip of the Redskins trying to run it against the Giants. You can find the clip at about the 1 minute 40 second mark.
Here are some other clips of the offense being run.
Polecat VIDEO LINK
If the aforementioned link does not work cut and past this one.
http://stream.watchgamefilm.com/disk18/86AAEB6F-DE67-44EA-8019-69D08F8E6F1C/64C9D5D6-4019-428A-8195-25029DF35AD2.wmv
I would love to hear what if you guys run this offense with you home team.
Here are some more variations of the Polecat this one would be considered the swinging gate on PAT attempts
Golf Balls and Tennis Balls
Additionally, we took the golf balls and taped them to the palm of out hands to work on catching the ball with our hands.
If you want to bring some tennis balls out to practice but don't want to pay full price for them. Check out EBAY, I recently bought a 100 used tennis balls for just over 20 dollars. I borrowed one of those lobsters and we will be using it come Monday.
Archos 605 wifi
New additions to the library
I have had the opportunity to see Coach Brent Eckley speak at clinics and when I saw he had authored some new spread books, I was excited!
http://www.amazon.com/101-No-Huddle-Spread-Offense-Plays/dp/1606790471/ref=sr_1_2?ie=UTF8&s=books&qid=1279457405&sr=8-2
http://www.amazon.com/101-No-Huddle-Spread-Offense-Drills/dp/1606790706/ref=pd_bxgy_b_img_b
The "101 No Huddle Spread Offense Plays" goes into detail of the base plays that makes his productive and explosive offense. He also adds special plays to keep the defense honest. The description of each play highlights key coaching points that may be overlooked or forgotten!
The "101 No Huddle Offense Drills" has drills for those first installing the offense to advanced drills.
I would highly recommend this books!
Saturday, July 10, 2010
Women's National Team
Our first game was against Austria here our some highlights of the game.
WWC USA - Austria from BoisEntertainment on Vimeo.
Our second game was against Finland:
WWC Finland - USA from BoisEntertainment on Vimeo.
The Championship was against Canada:
Women World Championship Game 2010 from BoisEntertainment on Vimeo.
The United States came in as the number one seed. The seeding was based upon the number of women who have played tackle football in the country. At this present point in time the US has has over a 100, 000 women participate in football.
You can find all of the stats from the tournament at this link: http://iof1.idrottonline.se/ImageVault/Images/scope_0/id_24082/ImageVaultHandler.aspx
Thursday, July 1, 2010
SCRAMBLE RULES
The golden rule is
NEVER THROW BEHIND YOU!
I picked up a piece of advice at a clinic that helped clarify this rule.
When scrambling:
Near the HASH MARKS, the throw should be OUTSIDE the HASH MARKS.
Near the NUMBERS, the throw should be OUTSIDE the NUMBERS.
Near the SIDELINE, the throw should be at the SIDELINE or OUT of BOUNDS.
You need to remind the QB that completions are more important than trying to make a big play. He needs to know don’t be afraid to throw out of bounds or RUN. A future blog article will outline QB escapes.
The rules for WRs are fairly simple with one exception. That would be TOO DEEP and DEEP. TOO DEEP is when the WR has run the classic fade route and is 40 yards down field. He can come straight back to the QB’s vision. DEEP is when a WR has run a POST or CORNER route. If the WR sees the QB get into trouble right after his break, he can change direction and still gain depth.
WRs
BASIC RULES
If your route is
TOO DEEP come back to open grass
DEEP break opposite but don’t out run your QB’s ARM
SHORT go long keeping an eye on the QB
MEDUIM stay at your level and stay or get into QB’s view
BACKSIDE get into QB’s view and stay in open grass, don’t run to another WR’s level
BASIC CONCEPT
QB scrambles to RIGHT
QB scrambles to the LEFT
Sunday, June 27, 2010
QUICK GAME UPDATE
http://highspeedspreadfootball.blogspot.com/2010/01/quick-game.html
ALL HITCH
The biggest tweak is having the inside WRs use a FLY or DIE rule.
If there is coverage over the top of them, they die or run a hitch.
If there isn't coverage over the top of them, they fly or run a seam.
Next week will be teaching the outside WRs to run a hitch against press coverage. This involves him selling fade then at about 6 yards, giving the DB a little nudge then hitching up.
IN and SEAM
The IN route needs to be run at more of a slight angle outside to help time it up with the QB. Otherwise, it has been very good.
FADE and OUT
We started referring to the "FADE" route as the hole. This helps the QB and WR to realize it's NOT a "bombs away" deep throw.
SKINNYS and ARROWS
The arrow route needed alot of practice. We had to stress that the route is at an angle toward the sideline. Early on the WRs would take a few steps forward THEN break to the sideline.
SLICE and deep OUT
A work in progress! Timing by the WR made the throw too far inside. We may look at running a deeper OUT, changing it into a TURN or CORNER route.
The TURN route would simply be running the deep out, but as the break to the sideline is made,the WR would look for the ball and settle.
Tuesday, June 22, 2010
TREY sets
Thursday, June 17, 2010
TRIPS RUN GAME
How active is the Safety in the run game?
How does the box change? (Most importantly the Linebackers)
Looking at the first two pictures you will see a 4-3 and 3-4 versus a two back formation. Notice the location of the OLBs and the SAFETIES. The Defense may get into a “run mode”. The LBs and Safeties are in a tighter alignment.
3-4 DEFENSE
4-3 DEFENSE
When you look at the TRIPS formations, notice the how the defense is horizontally stretched and how the defense rolls toward the TRIPS side. They should be rolling at least 3 defenders to the TRIPS side…if they don’t, you better be running bubble and tunnel screen.
3-4 DEFENSE
4-3 DEFENSE
I have four ways to attack the defense. Keep in mind to vary the point of attack to keep the defense on their heels. The automatic was to run Speed Option to the single WR side. The problem is the OLB location. If he is tucked inside then Speed is very good call. If he is outside, then Speed is very bad. So use Speed Option as a check with me call.
Top Run play
1. SPEED OPTION STRONG: attacks the perimeter.
2. INSIDE ZONE READ: attacks the lack of defenders on the weak side.
3. TRAP: attacks the inside.
4. COUNTER: weak side play that brings extra blockers to point of attack.
SPEED OPTION
When running Speed Option the most common mistake is the RB getting too deep in his pitch relationship. Forget teaching pitch relationship is 5 yards wide by 2 yards deep. You need to teach him to get width of 5 yards and TRAIL the QB. I have been teaching this for years and have never been called for illegal forward pass. The other overlooked aspect is the QB pitch. He must step to the RB, stay low and follow the pitch. This helps avoid or absorb contact. Also tell your QB to expect a quick pitch. There may be some blocking problems. First is the #2 WR block on the STRONG SAFETY ($ in the diagram). Often the WR cannot get a square block and ends up blocking the Safety into the play. You need to teach him to J block. 2-3 steps flat down the LOS, THEN up to the Safety. Another solution may be have the #3 WR block him and the #2 WR goes to the Free Safety. The next problem could be if the defense widens the Playside LB. The best solution is to have # 3 WR block the LB and see if the Free Safety runs the alley and make plays.
INSIDE ZONE READ
I like the inside zone read over the traditional zone read because the offense has a numbers advantage. The offense has an equal 3 for 3 blocking. When the Free Safety aligns to the TRIPS side it could result in a big play because there are no defenders past the LBs. A key coaching point for the QB’s footwork is to make sure he gets perpendicular to the LOS to cut the RBs path and forces him to run to A gap.
TRAP
The Trap is another great inside run and a great way to exploit when the LB start widening to take away Speed Option. The footwork is the same as Inside Zone Read.
COUNTER
The Counter play is excellent…if you have the linemen that are mobile! You may have problems with having the center block back on a wide D lineman technique. This may be answered by having the center pulling and the guard blocking the D lineman. Once you mastered this play, you could add a read call for the QB to read the DE!
Finally you could check to Speed Option to the single WR side.
As always post questions and comments!!
Saturday, June 12, 2010
MESH VARIATIONS
FIRST TAG : SLOT WHEEL
The easier variation, Just have the OUT WR wheel up the sideline. This can be done from 2X2 or 3X1 formations.
FROM 2x2
FROM 3X1
SECOND TAG: PIVOT/WHIP
The second variation is the PIVOT or WHIP tag. This involves some timing practice. The meshers will stop their route early and then pivot to the outside. The best way to time it would be to have the WR run toward the LB and when the LB drops and looks toward him THEN plant and pivot to the outside.
Friday, June 11, 2010
WR ROUTE RUNNING DRILL
STEP ONE: ARROW
The WR lines up on the first cone with the foot closest to the cone, back. He takes a diagonal step toward the next cone and continues a straight line to it. This helps to teach the correct first steps for our ARROW route. Common mistake is for the WR to step forward then angle out.
STEP TWO: BUBBLE
When the WR reaches the cone, he pivots and starts a slow backpedal to the next cone. We are working on bubble with a backward technique this year. When he reaches the cone, he will plant and burst to the next cone.
STEP THREE: HITCH
At the end of the burst, he will plant his foot hard and pivot to simulate the end of the quick hitch.
STEP FOUR: SQUARE OUT or IN
Next the WR will turn and sprint to the next cone and plant hard making a square cut.
STEP FIVE: SPEED OUT
Finally the WR run the foot work for a SPEED OUT. He takes two steps forward then rolls to the third step to the next cone. He then gains ground with his fourth and fifth steps.
After learning the progression, the WRs started looking pretty good.
Wednesday, June 2, 2010
TRIPS PART ONE
Here are some pictures…
So what do all of the pictures have in common? The defense has FOUR defenders to the TRIPS side. Just by the numbers it is hard to attack the TRIPS side. Next, look at the single WR side. All have a single defender to that side and flat defender (OLB) is packed into the box. SPREAD 101 rules would dictate to throw to the SINGLE WR side until they stop it or roll coverage to him.
The top three routes would be
1) HITCH: don’t be afraid to throw to what looks like press coverage. You would be surprised how many times the DB bails.
2) COMEBACK: Depth can determined by QB’s arm strength and timing. Standard depth would be break at 12 yards and comeback to 10 yards.
3) OUT: 8 to 10 yards. Remember to cheat in the WR’s alignment.
The top concept for me would be the classic Run and Shoot CHOICE concept.
SINGLE WR: FADE/SKINNY. Start by teaching the WR to run a FADE to clear for the CROSSER. With time, you can teach the WR to run a SKINNY POST, but you must make sure he stays a vertical as possible.
FSWR (#1): POST. This is a pretty standard route that should attract deep coverage.
FS SLOT (#2): CROSS. Run diagonal at ILB then can climb to 12 yard depth.
FS IWR (#3): CURL. Run to depth of 10 yards and settle.
RB : ARROW/FLATS. Get to the flats gaining depth up to 5 yards.
QB READ:
1) He peeks at the SKINNY/FADE.
2) He looks to the CROSS.
3) He dumps to the ARROW.
He should take a presnap read of the FLAT defender.
If that Defender is in blitz position then he knows that the top option is the RB,s ARROW.
If the Defender is wider to bail to the flats then he knows that the SLOT'S CROSSER ROUTE will have some space.
RUN GAME to come!!!
HERE ARE a few clips
http://vimeo.com/4639758
Friday, May 28, 2010
Almost there!
And trying to put together motions and shifts article...
hopefully my blog partner can provide some new stuff too!!!
Friday, May 14, 2010
Sorry for being MIA
Any new suggestions for next article? I need some inspiration!!
Tuesday, May 4, 2010
Thursday, April 29, 2010
Chuck Martin Clinic notes
1) Don't worry about balance (run/pass)
2) Allows you to keep it simple.
- 4 runs - 4 passes
3) Create run/pass looks.
4) Utilize your personnel.
5) Make game planning difficult for defense.
6) Create edges to get the ball to the perimeter.
7) Create Matchups.
- 4 x 1 formations - 5 x 0 formations
8) Motion to and from Empty.
9) Strength of formation to the boundary.
10) Allows you to be stubborn and boring.
11) Attack their bad players.
- Make their CB defend the run.
- Make their LB defend the pass.
Coach Martin was an entertaining speaker !
Next UP!
Sunday, April 18, 2010
Notre Dame Clinic tidbits
Instead of using the term FINISH they say SCORE.
When asked "What do you look for in a QB?"
ND OC Charley Molnar answered "We want a QB that can extend the play"
Coach Kelly's notable quotes
“Not to it, through it” in reference to cones as an ending point of a drill.
He told the QBs to “Keep your feet alive” instead of having happy feet.
When he meets with the players, he tells them
"You are here to play for Notre Dame"
Pride and Tradition will not be left up to the weak and timid.
SPREAD TEAMS are all FINESSE...NOT!
At the Saturday morning practice, within the first five minutes, Coach Kelly strongly told the QBs to get rid of the hand warmers and "quit being soft!"
OL coach Ed Warinner shouts “Knock him off the ball”
ESPN radio host Mike Golic was at practice on Saturday...he looked almost skinny, that P90X program is working!
X and O diagrams to come
Tuesday, April 13, 2010
GUN BOOT PASS
The starting point is the QB. The hitch action needs to be practiced to see what footwork works the best. The starting point is the QB pumps the hitch route and then opens to the boot side. Some QBs may prefer a harder pump, then a pivot on the lead which shows the QB back to the defense. The QB needs to whip his head around to find his WRs and the possible rush.
Protection is the standard turn back with the pulling guard.
If you don’t have a guard that can pull then you may add an H back and have him chip the DE before releasing.
As stated before, you can vary the routes and formations. First we will look at it from an ACE formation (3 WR and 1 TE).
BACKSIDE WR ROUTE = HITCH.
5 yard Hitch. Drive at CB's outside shoulder, plant, look for ball NOW!
BACKSIDE SLOT ROUTE = DRAG.
Run under LB at depth of 5 yards, avoid LBs! Get into QB view ASAP.
FRONTSIDE TE ROUTE = DELAY.
Hard inside step to PSE, push off the DE then get to flats to a depth of five yards.
FRONTSIDE WR ROUTE = POST CORNER.
Break at 7 to sell POST route, turn CB's hips THEN break to CORNER. Use Pylon rules.
From the ACE formation booting away from the TE.
BACKSIDE WR ROUTE = HITCH.
5 yard Hitch. Drive at CB's outside shoulder, plant, look for ball NOW!
PLAYSIDE SLOT ROUTE = CORNER.
Break at 8 yards to corner of endzone. Use Pylon rules.
FRONTSIDE TE ROUTE = DRAG.
Run under LB at depth of 5 yards, avoid LBs! Get into QB view ASAP!
FRONTSIDE WR ROUTE = WHIP.
Run at LB at depth of 4 yards, avoid LBs! plant whip to outside gaining a depth of 5 yards.
From the TREY formation.
BACKSIDE WR ROUTE = HITCH.
5 yard Hitch. Drive at CB's outside shoulder, plant, look for ball NOW!
PLAYSIDE SLOT ROUTE = WHIP.
Run at LB at depth of 4 yards, avoid LBs! plant whip to outside gainig a depth of 5 yards.
FRONTSIDE TE ROUTE = DELAY.
Hard inside step to PSE, push off the DE then get to flats to a depth of five yards.
FRONTSIDE WR ROUTE = POST CORNER.
Break at 7 to sell POST route, turn CB's hips THEN break to CORNER. Use Pylon rules.
From the TRIPS formation
BACKSIDE WR ROUTE = HITCH.
5 yard Hitch. Drive at CB's outside shoulder, plant, look for ball NOW!
BACKSIDE SLOT POST.
Break at 7 yards then get behind the Free Safety and into QB's view.
BACKSIDE TE ROUTE = CROSS.
1 step upfield then run across BOX. Not a DRAG! Settle in grass.THEN climb up field.
FRONTSIDE WR ROUTE = COMEBACK.
Drive 12 yards then break to the sidelines at 45 degree angle.
Additional tweaks could include replacing the DRAG route with the Air Raid CROSS route.
I will try to find some clips from Wisconsin Whitewater dvd.
Sunday, April 11, 2010
MESH DRILL
In the meshers group, they position coaches as the LBs to make the WRs either settle or run. I would point out to have the QB "look" at the corner route then to the Mesh. The QB throwing to the Out would "look" Corner, Mesh then Out.
In the corner group, the QB needs to work on releasing the ball quickly (Rhythm). The QB throwing the swing would need to "look" Corner,Mesh then Swing.
I plan to see VU again, being that the commute is about 5 minutes from my house!!
Friday, April 9, 2010
BOOT PASS
Next Week, Notre Dame Clinic!!!
Thursday, April 1, 2010
MIDLINE VARIATIONS and diagrams
LINE BLOCKING ASSIGNMENTS for MIDLINE
PST: Short step back with right (playside) foot then drive out Playside Defensive End.
PSG: DO NOT BLOCK PLAYSIDE DL! Step down hard to inside gap, DOUBLE team block on D LINEMAN.
C: DOUBLE team BLOCK on most dangerous D LINEMAN.
BSG: SCOOP BLOCK on D LINEMAN in playside gap.
BST: SLOW BACKSIDE RULES: No one cross the face into the playside gap, work up to LB level.
MIDLINE versus 30 STACK
MIDLINE versus 4-2
MIDLINE to the 1 technique
Friday, March 19, 2010
VEER and MIDLINE from the GUN
1) The QB can be involved in the run game without getting beat up.
2) The read is a bit slower.
3) It can be just as effective from two back, one back (2x2), or one back (3X1).
In the past, my “rule” was run Veer to the 1 tech and Midline to the 3 tech. Now, teams are running either play to any side. Even running Midline to the 1 tech is common! Running Midline to a 30 stack front can be done with some change in the blocking assignments.
There are three factors in perfecting the Veer and Midline options.
1) The QB READ
2) The MESH between FB and QB
3) The pitch phase between the RB and the QB
The best way to teach this is the Perimeter Drill
The first diagram (FIG. 1) shows the lines for the path of the FB to the right.
RED LINE is VEER RIGHT
YELLOW LINE is MIDLINE RIGHT
(BLUE LINE is ZONE READ LEFT) This is not covered in this article.
The second diagram (FIG. 2) shows the lines for the path of the FB to the left.
RED LINE is VEER LEFT
YELLOW LINE is MIDLINE LEFT
(BLUE LINE is ZONE READ RIGHT) This is not covered in this article.
The third diagram (FIG. 3) shows a typical set up for perimeter VEER run. The extra player line up and swap positions. Every three is a good rotation. The DT line is slanted outward to simulate a true veer path if all blocks are completed. I will sometimes have this line hold bags and hit the FB as he runs. I will also have the first player in line slide to one side to get the FB to cutback (FIG. 4).
-->
VEER from a TWO BACK FORMATION
VEER from a TRIPS FORMATION
VEER from a 2 x 2 formation with JET motion
VEER from a 2 x 2 formation with DEEP motion
BLOCKING for MIDLINE and variations coming next!!