After a month of Summer workouts, I thought an update of the quick game is about due.
http://highspeedspreadfootball.blogspot.com/2010/01/quick-game.html
ALL HITCH
The biggest tweak is having the inside WRs use a FLY or DIE rule.
If there is coverage over the top of them, they die or run a hitch.
If there isn't coverage over the top of them, they fly or run a seam.
Next week will be teaching the outside WRs to run a hitch against press coverage. This involves him selling fade then at about 6 yards, giving the DB a little nudge then hitching up.
IN and SEAM
The IN route needs to be run at more of a slight angle outside to help time it up with the QB. Otherwise, it has been very good.
FADE and OUT
We started referring to the "FADE" route as the hole. This helps the QB and WR to realize it's NOT a "bombs away" deep throw.
SKINNYS and ARROWS
The arrow route needed alot of practice. We had to stress that the route is at an angle toward the sideline. Early on the WRs would take a few steps forward THEN break to the sideline.
SLICE and deep OUT
A work in progress! Timing by the WR made the throw too far inside. We may look at running a deeper OUT, changing it into a TURN or CORNER route.
The TURN route would simply be running the deep out, but as the break to the sideline is made,the WR would look for the ball and settle.
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