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Wednesday, March 30, 2011

R4 Powerpoints

I'm in the process of putting all of our concepts into powerpoints with emphasis on R4...let me know what concept you would interested in seeing. Some of you already know that STICK (we call it BENCH) is our favorite concept. We have tweeked it a bit to make it 5 step concept.
What we have carried in the past
STICK
Y CORNER (variation of)
FLOOD

This year we are looking at adding Coach Slack's CURL and VERTICAL concepts

Monday, March 28, 2011

CHIP KELLY talk


“Create an environment where the players have an opportunity to be successful…THEN GET OUT OF THE WAY"

FOUR LEVELS of COMMITMENT

1. “I don’t care”

a. You need to teach him WHY to care

i. NO OPT OUT techniques

1. DON’T DISMISS him when he has tried to “OPT OUT”

a. EXAMPLE: during a team meeting this player is asked a question and answers “I dunno know…” The coach should then find a player that DOES know the answer; the (IDC) player hears the correct answer. GO BACK to the IDC player and tell him to repeat the right answer… THE RESULT is this brings him in and he starts becoming a TRUE part of the team.

b. http://specialed.about.com/b/2010/04/04/teach-like-a-champion-technique-number-one.htm

2. Compliant

a. OK, if that’s what it takes

3. Conditional (THE WORST)

a. OK, if it benefits me

4. I’M IN

· Programs win games, players don't

· Coaches need to develop leaders

· Have position squad leaders -

how many per position? let players decide

You Can’t Fake Football…once on the field you better be ready because you can’t just stand there!!

LEADERSHIP 7 KEYS

1. Be the FIRST to serve and be the LAST to be served

a. No RITE of PASSAGE… makes your first year more enjoyable and in turn bring the player into the team QUICKER!

i. EXAMPLES:

1. When I was Freshman I always had to get the bags out

2. Sophomores: clean up the weight room

3. Same four players clean up the locker room

2. Be the FIRST to LEAD BY EXAMPLE

and the LAST to violate team standards.

a. Oregon Football Team only has one TEAM RULE…Win the Day

3. Be the FIRST to be a LIFELINE of COMMUNICATION

between the coach and the team

and be the LAST to withhold information.

4. Be the FIRST to PRAISE OTHERS

and the LAST to brag or draw attention to you.

5. Be the FIRST to PROTECT and DEFEND

and be the LAST to criticize

6. Be the FIRST to CONFRONT VIOLATIONS of TEAM STANDARDS

and the LAST to ignore the problems.

7. Be the FIRST to ENCOURAGE

and be the LAST to become discouraged.

No PALMS UP guys

PHILOSOPHY

· What do you want to be?

o Define your team

o You should be able to watch five minutes and know what kind of team

· Oregon Defined

o FAST, HARD, FINISH

Play as fast as YOU can ALL the TIME

If you are not practicing/playing then look at yourself

Everything in practice has a finish

· Be better than anybody EVER! In the history of the game!

· Teaching Philosophy

o I HEAR and I FORGET

o I SEE and I REMEMBER

o I DO and I UNDERSTAND

PRACTICE FORMAT

· Pre-Practice

o Early Out, don’t allow players AND coaches to STAND around

o ZERO PERIOD (3 minutes) fundamentals to get the blood flowing

o Use it as time to work things that need repetition but maybe overlooked because of time. Defense: turnover circuit, Receivers: catch deep balls, etc

· Walk- Throughs

o Use the 3rd team to be the SCOUT TEAM. Better place to pay attention and should know how to line up


· Stretch

o Dynamic: emphasis what you stand for

o COACH IT… Coaches are coaching during the stretch

o Players mimic coaches -- if coaches slack off during stretch then players will also

o BE THERE…this is not a time for coaches to BS

o Can't pick and choose what's important

o If you accept it, expect it!

· 2 SPEEDS

o TEACH TEMPO…NO HALF SPEED

o GAME SPEED

Ø Situational

You must devote practice time based

on how often they occur in the game

EXAMPLES

1st & 2nd down = 42.6%,

Red Zone = 16%,

Coming out = 3%,

Last play of half = 1%, 2nd & long = 15%,

3rd or 4th & short = 3.4%,

3rd or 4th and long = 7.5%

Ø Can't play fast if you don't practice fast

Ø In a 12 minute period, Oregon gets 25 - 28 reps using no huddle

NO HUDDLE

You try to get the defensive coordinator to think faster and make calls quicker.

How fast do you want to be?

1. No Motion

2. Some Motion

3. Total Package = Personnel and Movement

· How do you get the defense to “buy in” to a No Huddle Offense?

· More players play on defense (Oregon uses up to 25 players)

· The defense needs to have a FIRE ALARM attitude

o When the alarm sounds in fire house the firefighters are eager and quick to act.

o BE READY to PLAY.

o BE happy when the offense turns the ball over or goes 3 and out.

Ø Utilize the 2 speeds when practicing

Ø Use walk through sessions for a natural break

(EXAMPLE: after a couple "game speed" sessions insert a "teaching tempo" session)

Ø Coach in Phrases and On the run

o If you need to talk to a player, take him out. It is not productive to talk to 1 player while the others are just standing around…

o Use a shared vocabulary by position that all coaches know.

o Coach players when they are out of out of action, if a coach needs to talk to a player then sub him out

Ø Create a culture of “next play” . Players give the ball to officials

METHODS OF NO-HUDDLE COMMUNICATION

Wristbands

advantages = no doubt, you control

disadvantages = speed, flexibility

Boards

advantages = no doubt, you control

disadvantages = flexibility, large / awkward "on the boards the picture means everything"

QBs

advantages = speed, ?

disadvantages = middle man, injuries?

Coaches

advantages = short / specific

disadvantages = practice (coaches being used to signal instead of coaching?)

At Mizzou, each coach signals to his position group

- more to know signals

- Coach availability issues

TEMPOS

- Must threaten to snap the ball

1. Red

2. Yellow: checks / audibles by QB (e.g. play signed in, but QB determines direction based on defense alignment)

3. Green: Fast as possible --> have to be willing to give up a play, play selection limited -- Call plays that are good against everything (e.g. sprint out)

Additional notes

Motions and Formations…you don’t need signals or codes for them. The defense will see them right away.

Time of possession = most overrated stat in college football

The number of plays is the valuable stat

Play coding must be player driven, they know what they can remember and relate to.

How did the play cards come about? They wanted to create a system to communicate multiple pieces of information with one simple cue. EXAMPLE: when you go to a fast food restaurant and order…”I’ll take a number 3” That tells them what sandwich, side and drink.