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Wednesday, October 19, 2011

SPRINT OUT SMASH COMBOS

 SPRINT SMASH with DEEP OUT
#1 WR runs what I call a READ HITCH. WR runs to  a depth @ 6yards and slides to the open area
#2 WR runs a CORNER. Plant at 8 yards and stay vertical. Let the QB's throw lead him to the open area
#3 WR run a SQUARE OUT. Plant at 10 yards and may slow down according to coverage
Backside WR runs a POST that can get into QB's view and replace the Safety





SPRINT SMASH with  WHIP
#1 WR runs what I call a READ HITCH. WR runs to  a depth @ 6yards and slides to the open area
#2 WR run a WHIP. Run toward ILB then pivot outside. The route may gain some depth.
#3 WR runs a CORNER. Plant at 8 yards and stay vertical. Let the QB's throw lead him to the open area

Backside WR runs a POST that can get into QB's view and replace the Safety


SPRINT SMASH with SKINNY CORNER
#1 WR runs what I call a READ HITCH. WR runs to  a depth @ 6yards and slides to the open area
#2 WR runs a CORNER. Plant at 8 yards and stay vertical. Let the QB's throw lead him to the open area
#3 WR runs a SKINNY CORNER. Plant at 8 yards and stay vertical.the landmark may be the goalpost...


Backside WR runs a POST that can get into QB's view and replace the Safety


SPRINT SMASH with backside Z POST CORNER. 
A great change-up. the QB's roll is shorter setting up behind the OT.

#1 WR runs what I call a READ HITCH. WR runs to  a depth @ 6yards and slides to the open area
#2 WR runs a SKINNY CORNER. Plant at 8 yards and stay vertical.the landmark may be the goalpost...

#3 WR runs a SKINNY POST .
Backside WR runs a POST CORNER. When the CB falls asleep and thinks backside post that the QB never throws. BAM. the backside WR breaks and ...TD!!!

Monday, September 5, 2011

GAME PLAN SHEET FREAKS

For those of you that have a game plan sheet that rivals the size of a bulletin board or the Oregon sideline boards...


Here is a handy table. Adapted from The R4 Book authored by Coach Slack and Coach Maddox.

C = COVERAGE           ATTACK = WHERE to THROW


C         ATTACK
0          DEEP
1          AWAY
2          MIDDLE.STRONG
3          WEAK
4          FLATS 

Cover 0 attack DEEP on Rhythm

Cover 1 attack AWAY from deep single safety

Cover 2 attack the MIDDLE and STRONG SIDE

Cover 3 attack WEAK away from middle safety

Cover 4 attack the FLATS

Using this chart add what concepts you use to exploit each coverage.






Great Video

Thanks for Sharing Coach Hoover!

If you face a 3-4 team this is a great video to watch.

1. You set the defense's strength THEN ATTACK their weakness!

Example: Run at the weakside OLB and pass at the strong side OLB

Thanks for unlocking, Coach Hoover!!


Boise St. Shifts and Motions from Barry Hoover on Vimeo.






Friday, September 2, 2011

Coming soon

Will the season underway, posts will be shorter...more This has worked for us or what I have college football games I get to watch!

I'm working on SPRINT OUT SMASH.

I'm anxious to see Notre Dame and Oregon spreading it out this weekend!!




Friday, August 19, 2011

This ain't your Daddy's Flood Concept

Sorry for the poor English...but the title just sounded good.

The traditional flood pattern has been a staple of many teams. The vertical stretching of defense has always been a part many offenses. The standard teaching of the flood was simple. 

#1 WR Streak to clear the deep defender.
#2 WR Square Out. Break at 10 yards.
#3 WR Speed Out. Break at 5 yards. 

The #1 WR was only an option if the defense had blown the coverage. Easy read on the Flat defender. If he flies to the Square Out, throw the Speed Out. If he sits on the Speed Out, then throw the Square Out. The variation I plan to use this year makes all routes viable for the QB.

FIRST, replace STREAK with BURST CORNER.
SECOND, replace SQUARE OUT with a SEAM OUT.
THIRD, still use a SPEED OUT or have the route come from the backfield.

The BURST CORNER (thanks to Coach Slack and Coach Maddox for showing this route in the R4 book) gives the concept a deep threat that is not determined by just blown coverage. The way I teach it is to have the WR take 3 steps in at a 45 degree angle then burst upfield and by the seventh steps make a corner cut. The common mistake is the corner is not skinny enough. You must tell you WR to line up inside (most people refer to as bottom) of the numbers and when he makes corner cut make sure to stay at or near the numbers. This gives the route the proper spacing. 

The SEAM OUT is similar to the SQUARE OUT the difference is the angle. The WR must run vertical to a depth of 10-12 yards. The WR’s route should not look like a 90 degree angle, but more like a backwards seven.

The SPEED OUT is pretty standard. The only difference is slight break in the gain depth to 5-6 yards. If the route is coming from the backfield make sure the release is clean.

A twist that I may use this year is running FLOOD from a 2x2 formation. The only difference is the SPEED OUT becomes a shallow route.


FLOOD from a 2 x 2 formation

FLOOD from a TRIPS formation




FLOOD from a WING formation, RB sneaks into flats









Of Course, the backside runs a POST. He must be reminded to get into the QB's view!





Tuesday, August 16, 2011

SPRINT OUT PART TWO: THE QB

When designing route combinations for the sprint out game, you need to remind the WRs the time it takes for the QB to rollout to his passing position.  Routes need to lengthen to fit the timing of the rollout.  A great rule of thumb is “get covered early, and open late”. The backside WR also needs to “get into the QB’s view” if he wants to be a viable option.
The QB’s drop needs to gain depth THEN sprint out. A poor drop results in a bad throwing angle. The poor drop affects the CURL route more than the FLATS route.


Next, when he gets into his throwing phase, you need to tell him to be ready to throw the FLATS route or the CURL route. This is the only time, I don’t coach R4 principles.
QB throwing to the FLATS route.



I just think it is real tough to ask the QB to get his shoulders square to the CURL route then redirect to the FLATS route.


QB throwing to CURL route.



The QB’s sprint results in first his shoulders square to the FLATS then to the CURL. When it is a SMASH concept then R4 principles can be applied.


When only running a two man concept, the third option is the threat of the QB run. The great aspect about sprint out is that the QB’s momentum gets him an easy scramble mode. One piece of advice I give my QB is to know where the defenders drop and when possible run to the drop zone of a defender is running away from you. The best scenario is the FLATS zone. The QB can get to the edge, away from the defense’s best tacklers and duck out of bounds to avoid “unnecessary roughness”.
Another point for the QB is after the throw is made, he should “follow the throw for two to three steps. This helps accuracy of the throw and gets the QB into running mode too. To help avoid contact from any rusher, you need to tell the QB to “peel” after throw.
When facing a rusher peel, or run away from contact!
Finally, when sprinting to the left, make sure the QB snaps his shoulders as he makes the turn after his sprint form the pocket.



Friday, August 5, 2011

Crack Screen


This is probably one of my favorite screens when a defense is giving you a soft corner on the boundary. It is a crack screen that we have run with a lot of success over the past couple of years.
The H bubbles and looks for the ball right away.
The X runs downhill and cracks the overhang over #2. The tackle releases immediately and runs to where the corner is going to be post snap. We want to kick the corner out and allow the H to come off the kick out. The F will take off at the snap and look to chip a DE who is flying up field. if he sees no one then he can climb to the next opposite color jersey. The rest of the offensive line steps to the direction of the play and controls their gap. If we get an odd front the fronside guard can climb to the frontside backer. The qb receives the snap and briefly looks downfield and turns his head to the H and delivers the ball to the frontside shoulder on bubble. The H may need to throttle their run momentarily to allow for the tackles kick out of the corner back. In the video below the F is on the wrong side of the formation and needs to moved to boundary.

Friday, July 29, 2011

SPRINT OUT PART ONE: PROTECTION

I must apologize for the delay...3 days without the internet makes it hard to complete any research. Then a short family vacation. Plus I felt the urge to be creative and make diagrams with MORE then "xs and Os".













So here is the first part...PROTECTION.


Adding a sprintout package to your offense is one way to change the launch point for the Quarterback. Protection is a little bit different then your standard BOB or SLIDE protection. There are two important factors in sprintout protection. You must be able to secure both edges with drastically different schemes. The frontside concern is to seal the edge so the QB can get outside. The backside concern is to stop any pressure from the backside rush. You don’t want a free rusher chasing down your QB like a cheetah chases down its prey.

The frontside protection can be related to your players an acronym…COW (Thanks to Coach Lew Johnston). COW stands for Capture Outside Wing. This can be accomplished in varieties of ways.
  •  Playside Tackle reaches the DE 
  • Runningback seals the edge from the backfield
  •  Align a Wing to block the edge
Using the playside tackle seems like the most logic choice. However some of us are not blessed with tackles that are agile enough to seal the edge. If you are that lucky then the tackle should be able to secure the edge with a simple HOOK block. I do mean hook as opposed to reach block. The objective is to make sure the defender’s outside pursuit is cut off. Inside penetration can be countered by “washing” the defender into the line. But with today Odd Front and Stack defenses, you can’t always say that the DE will be the man that the playside tackle will end up blocking. Add this simple term to all of you pass protection schemes “Slide to Air, Be Aware!” (See STACK picture below).

When using the tackle to seal the edge means the playside guard is securing the playside gap. He will use a reach block to secure the 3 technique. He needs to remember to protect the playside gap, if the defender slants inside then he will need to “wash” him down.
The center’s assignment remains the same regardless of the outside protection scheme. He steps playside, pivots then blocks any defender that comes to his gap. This is commonly known as turn back protection.

The backside guard’s blocking assignment is the same as the center. He will step, pivot then block any defender that comes to his gap. One key coaching point is for the lineman not to pivot so fast that a defender could blow right him. (FIGURE 2).
 The backside protection is drastically different. The backside tackle must prevent the edge rusher from an easy path to the QB. If there is a defender lined up head up or inside of him he must be aware of the possible edge rusher. The tackle should take a short inside step followed by stepping at a forty five angle toward the outside gap. If the rusher goes inside then give the backside guard a “helping hand” without fully committing…keeping in mind a linebacker may be coming on a blitz.
Note the different angles by each blocker...

 Your tackle can’t make that reach block? Then securing the edge can come from a wing or a running back from the backfield.  The playside tackle and guard’s blocking assignment changes to the step and pivot technique when using either protection. This makes it easier to teach to the entire unit as four of the five linemen are using the same blocking technique (Step and Pivot). Make sure the angle of the pivot is relation to the defender’s rush path.
The only concern is when the defense starts scraping the LB over the top (FIGURE 4 and 5). Then you will need to have the playside tackle and runningback or wing double the DE and the LB (FIGURE 6).
SCRAPING LB could be a problem...

Play side Tackle and WING/RB double the edge rushers.

RB/WING must keep and eye on the LB.




Kudos to Blogger for the improving/adding the edit box for pictures. It now makes changing the sizes and adding captions made the pictures a snap...no pun intended!

Coming soon. QB techniques and route combinations.