1) The QB can be involved in the run game without getting beat up.
2) The read is a bit slower.
3) It can be just as effective from two back, one back (2x2), or one back (3X1).
In the past, my “rule” was run Veer to the 1 tech and Midline to the 3 tech. Now, teams are running either play to any side. Even running Midline to the 1 tech is common! Running Midline to a 30 stack front can be done with some change in the blocking assignments.
There are three factors in perfecting the Veer and Midline options.
1) The QB READ
2) The MESH between FB and QB
3) The pitch phase between the RB and the QB
The best way to teach this is the Perimeter Drill
The first diagram (FIG. 1) shows the lines for the path of the FB to the right.
RED LINE is VEER RIGHT
YELLOW LINE is MIDLINE RIGHT
(BLUE LINE is ZONE READ LEFT) This is not covered in this article.
The second diagram (FIG. 2) shows the lines for the path of the FB to the left.
RED LINE is VEER LEFT
YELLOW LINE is MIDLINE LEFT
(BLUE LINE is ZONE READ RIGHT) This is not covered in this article.
The third diagram (FIG. 3) shows a typical set up for perimeter VEER run. The extra player line up and swap positions. Every three is a good rotation. The DT line is slanted outward to simulate a true veer path if all blocks are completed. I will sometimes have this line hold bags and hit the FB as he runs. I will also have the first player in line slide to one side to get the FB to cutback (FIG. 4).
VEER from a TWO BACK FORMATION
VEER from a TRIPS FORMATION
VEER from a 2 x 2 formation with JET motion
VEER from a 2 x 2 formation with DEEP motion
BLOCKING for MIDLINE and variations coming next!!